package Code.Test2;

import java.lang.invoke.MethodHandles;
import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face; //长相是随机的

    String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};

    //attack 攻击描述：
    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };
    //injured 受伤描述：
    String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    public Role() {
    }

    public Role(String name, int blood,char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        //随机长相
        setFace(gender);

    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        //获取随机
        Random r  = new Random();
        if (gender == '男'){
            this.face = boyfaces[r.nextInt(boyfaces.length)];
        } else if (gender == '女') {
            this.face = girlfaces[r.nextInt(girlfaces.length)];
        } else {
            this.face = "惨不忍睹";
        }
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    //定义一个方法，用于攻击别人
    public void attack(Role role) {

        Random random = new Random();
        String kungFu = attacks_desc[random.nextInt(attacks_desc.length)];
        //输入一个攻击的效果
        System.out.printf(kungFu,this.name,role.name);
        System.out.println();


        //计算造成的伤害
        int hurt = random.nextInt(20) + 1;

        //修改挨揍人的血量
        int remainBoold = role.getBlood() - hurt;
        //对剩余血量做一个验证，如果为负数了，就修改为0
        remainBoold = remainBoold > 0 ? remainBoold : 0;

        role.setBlood(remainBoold);

        if (remainBoold>90){
            System.out.printf(injureds_desc[0],role.name);
        } else if (remainBoold>80) {
            System.out.printf(injureds_desc[1],role.name);
        }else if (remainBoold>70) {
            System.out.printf(injureds_desc[2],role.name);
        }else if (remainBoold>60) {
            System.out.printf(injureds_desc[3],role.name);
        }else if (remainBoold>40) {
            System.out.printf(injureds_desc[4],role.name);
        }else if (remainBoold>20) {
            System.out.printf(injureds_desc[5],role.name);
        }else if (remainBoold>10) {
            System.out.printf(injureds_desc[6],role.name);
        }else {
            System.out.printf(injureds_desc[7],role.name);
        }
        System.out.println();
    }

    public void showRoleInfo(){
        System.out.println("姓名："+name);
        System.out.println("血量："+blood);
        System.out.println("性别："+gender);
        System.out.println("长相："+face);
    }
}
